Creating iOS Binding
1. Generate bindings from Cocoapods
Install Objective Sharpie: Objective Sharpie Installation
For more information about generating iOS bindings from CocoaPods: iOS Bindings Example
IndoorAtlas SDK
sharpie pod init ios IndoorAtlas sharpie pod bind --namespace=IndoorAtlas.iOS
IndoorAtlas Wayfinding
sharpie pod init ios IndoorAtlasWayfinding
If this fails, open generated Podfile and add this line to the top of the file: source '[email protected]:IndoorAtlas/CocoaPods-Specs.git', then type pod install
sharpie pod bind --namespace=IndoorAtlasWayfinding.iOS
If this fails, open Info.plist in Pods/IndoorAtlasWayfinding/indooratlas-ios-wayfinding/IndoorAtlasWayfinding.framework/Info.plist, and change DTSDKName value to iphoneos11.3 (Xcode 9.3 required)
2. Create a binding library project
IndoorAtlas SDK
Open Visual Studio and choose New Solution -> iOS Bindings Library
Select the location of the new project and give it a descriptive name. Then click Create.
Copy-paste IndoorAtlas_ApiDefinitions.cs and IndoorAtlas_StructsAndEnums.cs from the previous step to this project's ApiDefinition.cs and Structs.cs
- Check parts that are marked with [Verify] tag. If they are ok, remove these tags
- ApiDefinition.cs: Change DidUpdateLocations NSObject to IALocation
- Structs.cs: Change enum type nint to long, set CLLocationCoordinate2D to [MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
Add IndoorAtlas iOS framework to the project:
- Native References -> Add Native Refence -> Navigate to the same location as where IndoorAtlas_ApiDefinitions.cs and IndoorAtlas_StructsAndEnums.cs are located -> Choose IndoorAtlas.framework
Build the project: Project generates .dll to the output directory. This .dll can be added to any Xamarin project
Create new Xamarin iOS App
Add previously generated .dll to the project:
- References -> Edit references -> .NET Assembly -> Browse -> Add generated .dll
IndoorAtlas Wayfinding
Open Visual Studio and choose New Solution -> iOS Bindings Library
Select the location of the new project and give it a descriptive name. Then click Create.
Copy-paste IndoorAtlasWayfinding_ApiDefinitions.cs from the previous step to this project's ApiDefinition.cs
- Check parts that are marked with [Verify] tag. If they are ok, remove these tags
- NSNumber should be changed to double
Add IndoorAtlasWayfinding iOS framework to the project:
- Native References -> Add Native Refence -> Navigate to the same location as where IndoorAtlasWayfinding_ApiDefinitions.cs is located -> Choose IndoorAtlasWayfinding.framework
Build the project
Project generates .dll to the output directory. This .dll can be added to any Xamarin project
Create new Xamarin iOS project and add the generated .dll:
- References -> Edit references -> .NET Assembly -> Browse -> Add generated .dll
Before trying to run the project with IndoorAtlasWayfinding:
- Right-click on the project -> Options -> iOS Build -> Untick "Enable device-specific builds"